Follow the signal
Cross forests and bridges, search caves and climb to ancient ruins on Green Moon.
Independent game · in development
Explore little worlds. Build machines that keep working while you wander. Repair your ship, and follow your curiosity into space.

One small detour
Pixel is on his way to open a workshop with his sister Iris. An unknown call for help changes his course — and a rough landing leaves him on Green Moon. Getting back to her starts with what he can build here.
Development diary ↗English edition. The opening button starts playback with sound. Scroll to the player to start silently; you can turn sound on.
From a crash site to the stars
Cross forests and bridges, search caves and climb to ancient ruins on Green Moon.
Gather crystals and timber, repair facilities, craft equipment and connect extractors to ship logistics.
Restore the launch systems, explore space, help a station and land on Mint Moon to find copper.
Fresh captures from the current Unity prototype. The terrain, buildings and ships below are in the game today.




Captured in the current prototype. Some cameras are staged and show a developed outpost; not every screen is from the opening minutes. The game is still in development.
My Name Is Pixel is a personal game project by Pavel Ignatov, built in Unity with AI agents. Pixel is inspired by his own curious cat. Follow the diary for the work, the discoveries and the next little world.
Development diary ↗