Skip to content
MY NAME IS PIXEL

Independent game · in development

My Name Is Pixel

A small cat. A big adventure.

Explore little worlds. Build machines that keep working while you wander. Repair your ship, and follow your curiosity into space.

Green Moon · gameplay view
Green Moon · gameplay viewGameplay interface (EN)

One small detour

He was only going to take a look.

Pixel is on his way to open a workshop with his sister Iris. An unknown call for help changes his course — and a rough landing leaves him on Green Moon. Getting back to her starts with what he can build here.

Development diary ↗
The opening scene · 54 seconds · illustrated cinematic

English edition. The opening button starts playback with sound. Scroll to the player to start silently; you can turn sound on.

From a crash site to the stars

Explore. Repair. Make it work.

01

Follow the signal

Cross forests and bridges, search caves and climb to ancient ruins on Green Moon.

02

Build a working base

Gather crystals and timber, repair facilities, craft equipment and connect extractors to ship logistics.

03

Take your ship further

Restore the launch systems, explore space, help a station and land on Mint Moon to find copper.

A little world. Already a real place.

Fresh captures from the current Unity prototype. The terrain, buildings and ships below are in the game today.

Captured in the current prototype. Some cameras are staged and show a developed outpost; not every screen is from the opening minutes. The game is still in development.

A real cat. A growing universe.

My Name Is Pixel is a personal game project by Pavel Ignatov, built in Unity with AI agents. Pixel is inspired by his own curious cat. Follow the diary for the work, the discoveries and the next little world.

Development diary ↗